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Dark-type Moves

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A table consisting of Dark-type moves, category, attack power, power points (PP), and accuracy.

Move Category Attack PP Accuracy Effect
Assurance Type Physical 50 10 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up Type Physical -- 10 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite[1] Type Physical 60 25 100 The target is bitten with viciously sharp fangs. It may make the target flinch.
Crunch Type Physical 80 15 100 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse Type Special 80 15 100 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void Type Status -- 10 80 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Embargo Type Status -- 15 100 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Faint Attack Type Physical 60 20 -- The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears Type Status -- 20 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Flatter Type Status -- 15 100 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Fling Type Physical -- 10 100 The user flings its held item at the target to attack. Its power and effects depend on the item.
Foul Play Type Physical 95 15 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Hone Claws Type Status -- 15 -- The user sharpens its claws to boost its Attack stat and accuracy.
Knock Off Type Physical 20 20 100 The user slaps down the target's held item, preventing that item from being used in the battle.
Memento Type Status -- 10 100 The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Nasty Plot Type Status -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Daze Type Special 85 10 95 The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
Night Slash Type Physical 70 15 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Payback Type Physical 50 10 100 If the user moves after the target, this attack's power will be doubled.
Punishment Type Physical -- 5 100 This attack's power increases the more the target has powered up with stat changes.
Pursuit Type Physical 40 20 100 An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash Type Status -- 15 100 The user suppresses the target and makes its move go last.
Snarl Type Special 55 15 95 The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
Snatch Type Status -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Sucker Punch Type Physical 80 5 100 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Switcheroo Type Status -- 10 100 The user trades held items with the target faster than the eye can follow.
Taunt Type Status -- 20 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief Type Physical 40 10 100 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Torment Type Status -- 15 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.

Notes

  1. ^ In Generation I, Bite is Normal-type move.

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