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'''Damage calculation''' is the calculation used to determine the damage done by a [[Pokémon]].
'''Damage calculation''' is the calculation used to determine the damage done by a [[Pokémon]]. Only Experts should manually calculate the formula, but it would help you estimate move damage.
 
   
 
==Calculation==
 
==Calculation==
 
Calculate the values:
 
Calculate the values:
   
A=(2 x Level + 10)/250
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#<math>2 \times Level + 10 \over 250</math>
  +
#<math>Attack \over Defense</math>
  +
Multiply the numbers above, then add 2. (Multiply first)
  +
#<math>Base \times STAB \times Type \times Critical \times Others \times rand(\in [0.85,1]</math>
   
 
Where Level would be Attacking Pokémon's level.
 
Where Level would be Attacking Pokémon's level.
   
B=Attack/Defense
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Where Attack is Attack or Special ATK of Attacking Pokémon (depending on whether the move is Physical or Special)
 
Where Attack is Attack or Special ATK of Atking Pokémon
 
 
And Defense is Defense or Special DEF of DEFing Pokémon.
 
 
C=Base Power of Move
 
 
MOD= STAB x Type x Critical x Others x Rand Value 0.85-1.00
 
 
STAB is 1.5x if move is same type as user and 1x if other type
 
 
Type is Type Effectiveness= 2x for Super Effective, 0.5x for Not So Effective and 0x for No Effect
 
   
Critical is Critical hit= Critical Hit x2 Normal x1
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Where Defense is Defense or Special DEF of Defending Pokémon.(same as above)
   
Others is Other Conditions. Input them manually
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Where STAB is 1.5 if move is same type as user without Adaptability, 2 if move is same type as user with Adaptability, and 1 if otherwise.
   
Rand is Random Value. Minimum damage calculation is 0.85x Maximum Damage is 1x. Remember it is Random
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Where Type is Type Effectiveness; either 4, 2, 1, 0.5, 0.25, or 0.
   
Calculate the formula below based on Values above.
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Where Critical is Critical hit= Critical Hit=2 Gen V and prior, =1.5 if Gen VI, else =1
   
(A x B x C) + 2 x MOD
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Others is Other Conditions. Input them manually.
   
 
Example=
 
Example=
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Formula is
 
Formula is
   
A=2 x 100/250 = 0.8
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2 x 100 + 10 over 250 = 0.84
   
B=200/190 =1.052(Rounded up)
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B=200/190 = 20/19 (round down last)
   
C=140
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Modifier = 130 x 1.5 x 2 x 1 x 0.85(Minimum Damage)=331.5
   
MOD = 1.5 x 2x 2x(critical)1x 0.85(Minimum Damage)=5.1
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Modifier = 130 x 1.5 x 2 x 2 x 1 (Maximum Damage)=780
   
0.8 x1.052 x140 x5.1=600.90=601
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0.84*20/19*331.5=293 11/95 minimum
  +
0.84*20/19*780
   
 
Which would be enough to wipe out Piplup.
 
Which would be enough to wipe out Piplup.

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Damage calculation is the calculation used to determine the damage done by a Pokémon.

CalculationEdit

Calculate the values:

  1. 2 \times Level + 10 \over 250
  2. Attack \over Defense

Multiply the numbers above, then add 2. (Multiply first)

  1. Base \times STAB \times Type \times Critical \times Others \times rand(\in [0.85,1]

Where Level would be Attacking Pokémon's level.

Where Attack is Attack or Special ATK of Attacking Pokémon (depending on whether the move is Physical or Special)

Where Defense is Defense or Special DEF of Defending Pokémon.(same as above)

Where STAB is 1.5 if move is same type as user without Adaptability, 2 if move is same type as user with Adaptability, and 1 if otherwise.

Where Type is Type Effectiveness; either 4, 2, 1, 0.5, 0.25, or 0.

Where Critical is Critical hit= Critical Hit=2 Gen V and prior, =1.5 if Gen VI, else =1

Others is Other Conditions. Input them manually.

Example=

Imagine if a Turtwig at Lvl 100 had Sp Atk 200, Sp Def 200 and HP 400

It uses Leaf Storm(140 Base) against Piplup at Lvl 90 SP Atk 194,Sp Def 190 and HP 380

Formula is

2 x 100 + 10 over 250 = 0.84

B=200/190 = 20/19 (round down last)

Modifier = 130 x 1.5 x 2 x 1 x 0.85(Minimum Damage)=331.5

Modifier = 130 x 1.5 x 2 x 2 x 1 (Maximum Damage)=780

0.84*20/19*331.5=293 11/95 minimum 0.84*20/19*780

Which would be enough to wipe out Piplup.

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