m (Reverted edits by WILEDEDJONES (talk | block) to last version by Platinum123) |
mNo edit summary |
||
Line 51: | Line 51: | ||
Which would be enough to wipe out Piplup. |
Which would be enough to wipe out Piplup. |
||
+ | [[Category:Game Mechanics]] |
Revision as of 06:36, 25 July 2011
Damage calculation is done by the game itself during battle. Only Experts should manually calculate the formula, but it would help you estimate move damage.
Calculate the values:
A=(2 x Lvl + 10)/250
Where Lvl would be Attacking Pokemon's level.
B=Attack/Defense
Where Attack is Attack or Special ATK of Atking Pokemon
And Defense is Defense or Special DEF of DEFing Pokemon.
C=Base Power of Move
MOD= STAB x Type x Critical x Others x Rand Value 0.85-1.00
STAB is 1.5x if move is same type as user and 1x if other type
Type is Type Effectiveness= 2x for Super Effective, 0.5x for Not So Effective and 0x for No Effect
Critical is Critical hit= Critical Hit x2 Normal x1
Others is Other Conditions. Input them manually
Rand is Random Value. Minimum damage calculation is 0.85x Maximum Damage is 1x. Remember it is Random
Calculate the formula below based on Values above.
(A x B x C) + 2 x MOD
Example=
Imagine if a Turtwig at Lvl 100 had Sp Atk 200, Sp Def 200 and HP 400
It uses Leaf Storm(140 Base) against Piplup at Lvl 90 SP Atk 194,Sp Def 190 and HP 380
Formula is
A=2 x 100/250 = 0.8
B=200/190 =1.052(Rounded up)
C=140
MOD = 1.5 x 2x 2x(critical)1x 0.85(Minimum Damage)=5.1
0.8 x1.052 x140 x5.1=600.90=601
Which would be enough to wipe out Piplup.