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⚫ | '''Critical Hit''' is a term that refers to an attack hitting "a weak spot |
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+ | :Some moves, like [[Slash]], have a higher chance of scoring a critical hit than others. There are also moves that cause an increase in the amount of critical hits dealt by a Pokémon. These include [[Focus Energy]]. The chance of causing a critical hit can be modified by using items that increase the critical hit level. Although, some Pokémon have abilities that prevent the opponent from landing a critical hit. In Generation I, critical hits were based off of speed. |
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+ | {| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2" |
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+ | |- style="background: #ccf;" |
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+ | ! Level |
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+ | ! Percentage |
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+ | ! Moves |
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+ | |- |
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+ | |1 |
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+ | |6.25% |
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+ | |Regular moves |
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+ | |- |
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+ | |2 |
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+ | |12.5% |
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+ | |Moves with an increased critical hit rate: [[Slash]], [[Stone Edge]] etc. or regular moves in combination with a [[Super Luck]] or with the [[Razor Claw]] or [[Scope Lens]] held. |
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+ | |- |
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+ | |3 |
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+ | |25% |
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+ | |Regular moves used by [[Farfetch'd]] and [[Chansey]] with the [[Stick]] and [[Lucky Punch]] held, respectively, or in combination with [[Super Luck]] and with the [[Razor Claw]] or [[Scope Lens]] held. |
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+ | |- |
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+ | |4 |
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+ | |33.3% |
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+ | | Moves with an increased critical hit rate used by [[Farfetch'd]] and [[Chansey]] with the [[Stick]] and [[Lucky Punch]] held |
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+ | |- |
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+ | |5 |
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+ | |50% |
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+ | |Moves with an increased critical hit rate used in combination with [[Super Luck]] and [[Focus Energy]] or [[Dire Hit]]. |
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+ | |} |
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+ | [[Scope Lens]] and [[Razor Claw]] both add 1 level. [[Super Luck]] also adds 1 level. The [[Stick]] adds 2 levels for Farfetch'd, the [[Lucky Punch]] adds 2 levels for Chansey, and [[Focus Energy]] and [[Dire Hit]] add 2 levels to any Pokémon. |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
Revision as of 04:52, 18 February 2016
- Critical Hit is a term that refers to an attack hitting "a weak spot". Such a hit causes twice the normal amount of damage. This is generally a random process. The games announce that a critical hit has landed by using the phrase, "A Critical Hit!".
- Some moves, like Slash, have a higher chance of scoring a critical hit than others. There are also moves that cause an increase in the amount of critical hits dealt by a Pokémon. These include Focus Energy. The chance of causing a critical hit can be modified by using items that increase the critical hit level. Although, some Pokémon have abilities that prevent the opponent from landing a critical hit. In Generation I, critical hits were based off of speed.
Level | Percentage | Moves |
---|---|---|
1 | 6.25% | Regular moves |
2 | 12.5% | Moves with an increased critical hit rate: Slash, Stone Edge etc. or regular moves in combination with a Super Luck or with the Razor Claw or Scope Lens held. |
3 | 25% | Regular moves used by Farfetch'd and Chansey with the Stick and Lucky Punch held, respectively, or in combination with Super Luck and with the Razor Claw or Scope Lens held. |
4 | 33.3% | Moves with an increased critical hit rate used by Farfetch'd and Chansey with the Stick and Lucky Punch held |
5 | 50% | Moves with an increased critical hit rate used in combination with Super Luck and Focus Energy or Dire Hit. |
Scope Lens and Razor Claw both add 1 level. Super Luck also adds 1 level. The Stick adds 2 levels for Farfetch'd, the Lucky Punch adds 2 levels for Chansey, and Focus Energy and Dire Hit add 2 levels to any Pokémon.