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{{Move infobox|
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{{Move Infobox|
 
japanese=クラブハンマー
 
japanese=クラブハンマー
 
''Crab Hammer''|
 
''Crab Hammer''|

Revision as of 01:47, 16 May 2011

Crabhammer

Generation: I
Battle Data
Type: Type Water
Category Physical
Power: 90
Accuracy: 85% Gen. I, Gen. II, Gen. III, Gen. IV / 90% Gen. V
PP: 10, max: ?
Affects: Selected target
Secondary Effect: None
Priority: 0
Contact: Yes
Contest Data
Contests (RSE)
Type: Tough
Appeal:
Jam: 0
Super Contests (DPPt)
Type: Tough
Appeal:
Contest Spectaculars (ORAS)
Type: Tough
Appeal:
Jam:
{

Crabhammer (クラブハンマー Crab Hammer) is a Water-type move introduced in Generation I. It was the signature move of Krabby and Kingler until Generation III.

Effect

In Battle

The foe is hammered with a large pincer. This move has a high critical-hit ratio.

Contests

Affected by how well the appeal in front goes.

Super Contests

Earn +2 if the Pokémon performs last in the turn.

Learnset

Generation I

By Leveling Up

By Leveling Up
Pokémon Type Level
Krabby Water 35
Kingler Water 42
* Bold indicates a Pokémon which receives STAB from this move

Generation II

By Leveling Up

By Leveling Up
Pokémon Type Level
Krabby Water 41
Kingler Water 49
* Bold indicates a Pokémon which receives STAB from this move

Generation III

By Leveling Up

By Leveling Up
Pokémon Type Level
Krabby Water 45
Kingler Water 57
Corphish Water 35 (RSE) or 34 (FRLG)
Crawdaunt Water/Dark 39 (RSE) or 38 (FRLG)
* Bold indicates a Pokémon which receives STAB from this move

Generation IV

By Leveling Up

By Leveling Up
Pokémon Type Level
Krabby Water 41
Kingler Water 56
Corphish Water 38
Crawdaunt Water/Dark 44
* Bold indicates a Pokémon which receives STAB from this move

Special Move

Special Move
Pokémon Type Obtained in
Krabby Water Poké Walker - Blue Lake
* Bold indicates a Pokémon which receives STAB from this move

Generation V

By Leveling Up

By Leveling Up
Pokémon Type Level
Krabby Water 41
Kingler Water 56
Corphish Water 38
Crawdaunt Water/Dark 44
* Bold indicates a Pokémon which receives STAB from this move