Confused, also known as Confusion, is a Status Effect without a symbol and will wear off after an amount of turns.
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Main Series
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Generation I
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The Pokémon has a 50% chance of hurting itself, even if the attack is non-damaging. This lasts for 1 to 4 turns. Recalling the Pokémon or switching it out.
Generation II
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Same as in Generation I.
Generation III
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Same as in Generation I.
Ducks swirl around the Confused Pokémon.
Generation IV
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Same as in Generation I.
Generation V
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Same as in Generation I.
Causes
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Moves
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- Chatter - Can confuse based on volume: Quiet: 1%, Medium: 11%, Loud: 31% of the time will Confuse.
- Confusion - Has a 10% chance of Confusing.
- Psybeam - Has a 10% chance of Confusing.
- Signal Beam - Has a 10% chance of Confusing.
- Dizzy Punch Has a 20% chance of Confusing.
- Rock Climb - Has a 20% chance of Confusing.
- Water Pulse - Has a 20% chance of Confusing.
- DynamicPunch - Confuses on contact.
- Confuse Ray - Confuses on contact.
- Supersonic - Confuses on contact.
- Sweet Kiss - Confuses on contact.
- Teeter Dance - Confuses on contact.
- Swagger - Raises attack and confuses on contact.
- Flatter - Raises attack and Confuses on contact.
- Outrage - Confuses user.
- Thrash - Confuses user.
- Petal Dance - Confuses user.
Items
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Cures, Immunity, and Prevention
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Items
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- Full Heal
- Heal Powder
- Old Gateau
- Lava Cookie
- Sacred Ash
- Yellow Flute
- Bitter Berry
- Lum Berry
- Miracle Berry
- Persim Berry
Moves
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- Safeguard
- Rest
- Refresh
Abilities
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- Own Tempo
Other
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When a Confused Pokémon is switched out or recalled, it will lose the Confusion.
Console Series
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Pokémon Stadium
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The Pokémon has a 50% chance of hurting itself, even if the attack is non-damaging. This lasts for 1 to 4 turns. Recalling the Pokémon or switching it out.
Pokémon Stadium 2
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Same as Pokémon Stadium.
Pokémon Battle Revolution
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The Pokémon has a 50% chance of hurting itself, even if the attack is non-damaging. This lasts for 1 to 4 turns. Recalling the Pokémon or switching it out.
Side Games
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Pokémon TCG series
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Both games follow the rules of the Trading Card Game. If a Pokémon is confused, you must flip a coin before attacking. If on Heads, you may proceed with the attack. On Tails, place three damage counters on the Pokémon. Unless replaced with Asleep or Paralyzed, it is only cured by retreating or evolving. When the Pokémon is Confused, it is turned upside-down.
Trading Card Game
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If a Pokémon is confused, you must flip a coin before attacking. If on Heads, you may proceed with the attack. On Tails, place three damage counters on the Pokémon. Unless replaced with Asleep or Paralyzed, it is only cured by retreating or evolving. When the Pokémon is Confused, it is turned upside-down.