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Clamp

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Clamp
Clamp
(からではさむ
Clamp with Shell)
Generation: I
Battle Data
Type: Type Water
Category Type Physical
Power: 35
Accuracy: 75% Gen. I, Gen. II, Gen. III, Gen. IV / 85% Gen. V
PP: 10*
Affects: Selected Target
Secondary Effect: None
Priority: 0
Contact: Yes
Affected by
Magic Coat: No
BrightPowder: Yes
Protect/Detect: Yes
Snatch: No
King's Rock: Yes
Contest data
Pokémon Contests (RSE)
Type: Type Tough
Appeal:
Jam: 0
Super Contests (DPPt)
Type: Type Tough
Appeal:
Clamp (からではさむ Clamp with Shell) is a Water-type move introduced in Generation I. It was the signature move of Shellder and Cloyster until Generation III.

Effect

In Battle

The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.

Contests

Temporarily stops the crowd from growing excited.

Super Contests

A basic performance using a move known by the Pokémon.

Learnset

Generation I

By Leveling Up

By Leveling Up
Pokémon Type Level
Shellder Water 23
Cloyster Water/Ice 1
*Bold indicates a Pokémon which receives STAB from this move.

Generation II

By Leveling Up

By Leveling Up
Pokémon Type Level
Shellder Water 41
*Bold indicates a Pokémon which receives STAB from this move.

Generation III

By Leveling Up

By Leveling Up
Pokémon Type Level
Shellder Water 41 (RSE)
Shellder Water 43 (FRLG)
Clamperl Water 1
*Bold indicates a Pokémon which receives STAB from this move.

Generation IV

By Leveling Up

By Leveling Up
Pokémon Type Level
Shellder Water 25
Clamperl Water 1
*Bold indicates a Pokémon which receives STAB from this move.

Generation V

By Leveling Up

By Leveling Up
Pokémon Type Level
Shellder Water 25
Clamperl Water 1
*Bold indicates a Pokémon which receives STAB from this move.

Gallery

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