Chinchou
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| Chinchou (チョンチー Chonchii)
| |||
|---|---|---|---|
| Artwork | General | ||
| National Dex: | #170 | ||
| Evolves From: | None | ||
| Evolves Into: | Lanturn | ||
| Generation: | Generation II | ||
| Pronunciation: |
| ||
| Icon(s): | | ||
| Base Stats | Biological Details | ||
| HP: | 75 | Species: | Angler Pokémon |
| Attack: | 38 | Type(s): | Water/Electric |
| Defense: | 38 | Height: | 1'08" |
| Special Atk: | 56 | Weight: | 26.5 lbs. |
| Special Def: | 56 | Abilities: | Volt Absorb Illuminate Water Absorb (Dream World) |
| Speed: | 67 | Pokédex Color: | Blue |
| Stat Total: | 330 | Gender: | 50% ♀/ 50% ♂ |
| Footprint: | | ||
| Cry: | |||
Chinchou (Japanese: チョンチー Chonchii) is a Water/Electric-type Pokémon introduced in Generation II. The Chinchou family is unique because of their ability, Volt Absorb, being the only Water-types able to have it.
Contents |
Appearance
Chinchou resembles a small deep-sea fish with an oval-shaped body, two small fin-like arms, a pair of stubby legs, and two long antennas tipped with a yellow bulb-shaped sac. Chinchou also has two yellow eyes, each with a proton-shaped pupil.
Behavior
Chinchou can release negatively charged electricity from its antennas as means of hunting, self defense, and communication.
Special abilities
Chinchou has the abilities Volt Absorb and Illuminate. Volt Absorb heals Chinchou's HP by a quarter when hit by an electric-type move. Illuminate increases the rate of encountering wild Pokémon if Chinchou is placed in the first slot of your party.
Evolution
Chinchou evolves into Lanturn at level 27.
In the anime
Several Chinchou played a very minor part in Pokémon Ranger and the Temple of the Sea, they helped destroy The Phantom's ship by overpowering and destroying his electrical equipment.
Game info
Game locations
| Chinchou Locations | ||
| Version(s) | Location | Rarity |
|---|---|---|
| Gold/Silver | Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island | Common |
| Crystal | Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island | Common |
| Ruby/ Sapphire | Underwater | Common |
| Emerald | Underwater | Common |
| Diamond/ Pearl | Route 220 (fishing) | Uncommon |
| Platinum | Route 220 (fishing) | Very Rare |
| HeartGold/SoulSilver | Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island | Common |
| Black/White | Route 18, Driftveil City | Uncommon |
Side game locations
| Chinchou Locations | |
| Game(s) | Location |
|---|---|
| Pokémon Pinball Ruby & Sapphire | Hatch from egg |
| Pokémon Trozei! | Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den |
| Red Rescue Team & Blue Rescue Team | Silver Trench (70F-79F) |
| Explorers of Time & Explorers of Darkness | Miracle Sea (B1F-B18F) Deep Miracle Sea (B1F-B3F) |
| Pokémon Ranger: Shadows of Almia | Puel Sea |
Pokédex entries
| Pokédex Entries | |
|---|---|
| Generation I | |
| Chinchou did not appear during the Generation I games. | |
| Gold | |
| It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. | |
| Silver | |
| On the dark ocean floor, its only means of communication is its constantly flashing lights. | |
| Crystal | |
| Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. | |
| Ruby | |
| Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others. | |
| Sapphire | |
| Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly. | |
| Emerald | |
| When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach. | |
| FireRed | |
| On the dark ocean floor, its only means of communication is its constantly flashing lights. | |
| LeafGreen | |
| It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. | |
| Diamond | |
| It discharges positive and negative electricity from its antenna tips to shock its foes. | |
| Pearl | |
| It discharges positive and negative electricity from its antenna tips to shock its foes. | |
| Platinum | |
| It discharges positive and negative electricity from its antenna tips to shock its foes. | |
| HeartGold | |
| It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. | |
| SoulSilver | |
| On the dark ocean floor, its only means of communication is its constantly flashing lights. | |
| Black | |
| It discharges positive and negative electricity from its antenna tips to shock its foes. | |
| White | |
| It discharges positive and negative electricity from its antenna tips to shock its foes. | |
| Black 2 | |
| {{{black 2}}} | |
| White 2 | |
| {{{white 2}}} | |
Learnset
Generation II
- Main article: Chinchou/Learnset Generation II
Generation III
- Main article: Chinchou/Learnset Generation III
Generation IV
- Main article: Chinchou/Learnset Generation IV
Generation V
| Leveling | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Move | Power | Accuracy | PP | Type | Category | ||
| 1 | Supersonic | — | 55% | 20 | Normal | Status | ||
| 1 | Bubble | 20 | 100% | 30 | Water | Special | ||
| 6 | Thunder Wave | — | 100% | 20 | Electric | Status | ||
| 9 | Flail | ?? | 100% | 15 | Normal | Physical | ||
| 12 | Confuse Ray | — | 100% | 10 | Ghost | Status | ||
| 17 | Water Gun | 40 | 100% | 25 | Water | Special | ||
| 20 | Spark | 65 | 100% | 20 | Electric | Physical | ||
| 23 | Take Down | 90 | 85% | 20 | Normal | Physical | ||
| 28 | Electro Ball | ?? | 100% | 10 | Electric | Special | ||
| 31 | BubbleBeam | 65 | 100% | 20 | Water | Special | ||
| 34 | Signal Beam | 75 | 100% | 15 | Bug | Special | ||
| 39 | Discharge | 80 | 100% | 15 | Electric | Special | ||
| 42 | Aqua Ring | — | —% | 20 | Water | Status | ||
| 45 | Hydro Pump | 120 | 80% | 5 | Water | Special | ||
| 50 | Charge | — | —% | 20 | Electric | Status | ||
| Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. | ||||||||
References
- Pokémon.com Pokédex
- Serebii.net Pokédex data
- Legendary Pokémon data
- The Pokémon Database
- Pokémon.Marriland data
- Pokémon Dream Pokédex data
- Psypokes Psydex data