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Charmander

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Charmander

(ヒトカゲ Hitokage)

General
National Dex: #004
Evolves From: None
Evolves Into: Charmeleon
Generation: Generation I
Pronunciation: math
Base Stats
HP: 39
Attack: 52
Defense: 43
Special Atk: 60
Special Def: 50
Speed: 65
Biological Details
Species: Lizard Pokémon
Type(s): Fire
Height: 2'00"
Weight: 18.7 lbs.
Abilities:
Pokédex Color: Red
Gender: 12.5% ♀/ 87.5% ♂

Charmander (ヒトカゲ Hitokage) is a Fire-type Pokémon and a starter Pokémon in the original Pokémon games, and their remakes. Starting at level 16, Charmander can evolve into a Charmeleon.

Contents

[edit] Appearance

Charmander is a small, bipedal, dinosaur-like Pokémon. The majority of its body is colored orange, while its underbelly is a lighter color. Charmander, along with all of its evolved forms, have a flame that burns on the end of its tail.

[edit] Special Abilities

All Charmander have the ability Blaze, which allows their Fire-type attacks to cause 150% damage if their HP drops below 30%.

As a natural ability, Charmander can produce flames inside of itself and project them from its mouth, which in short means it can breathe fire. The power of its flame attacks can be gauged by the size of the flame on its tail.

[edit] In the Anime

Ash's Charmander.

Ash Ketchum obtained a Charmander in the episode Charmander – The Stray Pokémon. This Charmander was first seen waiting on a rocks mass when it was abandoned by its original trainer. Even with the risk of dying, this Charmander waited in harsh weather conditions for its trainer, though he never came. Ash helped in its recovery by taking it to a Pokémon Center, where it would later leave, only to find Ash and become his Pokémon. Ash had Charmander for 32 episodes.

Ritchie owned a Charmander, first seen in the episode A Friend in Deed. He nicknamed this Charmander "Zippo". It is also seen in Friend or Foe Alike and Friends to the End.

A Charmander appears as one of the main characters in the special Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!.

Since Professor Oak gives out Charmander as a starter Pokémon, he is seen with one in Journey to the Starting Line, A Six Pack Attack, and The Right Place at the Right Mime.

[edit] Game Info

Charmander first appeared in the Generation I Pokémon games as the Fire-type starter Pokémon.

Starting at level 16, Charmander are able to evolve into Charmeleon. It's final evolutionary form is Charizard.

[edit] Locations

Charmander Locations
Version(s) Location Rarity
Red/Blue Starter Pokémon from Professor Oak in Pallet Town One
Yellow Received from a Trainer on Route 24 One
Gold/Silver Time Capsule None
Crystal Time Capsule None
Ruby/ Sapphire Trade None
Emerald Trade None
FireRed/ LeafGreen Starter Pokémon from Professor Oak in Pallet Town One
Diamond/ Pearl Trade None
Platinum Trade None
HeartGold/ SoulSilver Reward from Professor Oak after defeating Red One

[edit] Side Game Locations

Charmander Locations
Game(s) Location
Pokémon Snap Volcano
Pokémon Stadium Gym Leader Castle
Pokémon Channel Mt. Snowfall
Pokémon Trozei! Huge Storage 5,
Mr. Who's Den
Pokémon Mystery Dungeon: Red Rescue Team & Blue Rescue Team Starter Pokémon
Fiery Field (5F-8F)
Pokémon Mystery Dungeon: Explorers of Time & Explorers of Darkness Starter Pokémon
Giant Volcano (1F-19F)
Dark Crater (B1F-B10F)
Pokémon Ranger Jungle Relic
Pokémon Ranger: Shadows of Almia Ranger School
Volcano Cave
Pokémon Rumble Fiery Furnace

[edit] Pokédex Entries

Pokédex Entries
Red
Blue
Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.
Yellow
The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.
Gold
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
Silver
The flame on its tail indicates Charmander's life force. If it is healthy, the flame burns brightly.
Crystal
If it's healthy, the flame on the tip of its tail will burn vigorously, even if it gets a bit wet.
Ruby
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.
Sapphire
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.
Emerald
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is happy, and blazes when it is enraged.
FireRed
From the time it is born, a flame burns at the tip of its tail. Its life would end if the flame were to go out.
LeafGreen
It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail.
Diamond
The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.
Pearl
The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.
Platinum
The fire on the tip of its tail is a measure of its life. If healthy, its tail burns intensely.



[edit] Sprites

Version
Red/Blue Yellow Green Back
Image:Red-Blue_Hitokage_Sprite.png Image:Yellow_Hitokage_Sprite.png Image:Red-Green_Hitokage_Sprite.png Image:Gen_I_Hitokage_Back_Sprite.png
Gold Silver Crystal Back
Image:Gold_Hitokage_Sprite.png Image:Silver_Hitokage_Sprite.png Image:Cystal_Hitokage_Sprite.gif Image:Gen_II_Hitokage_Back_Sprite.png
Image:Gold_Hitokage_Sprite_Shiny.png Image:Silver_Hitokage_Sprite_Shiny.png Image:Cystal_Hitokage_Sprite_Shiny.gif Image:Gen_II_Hitokage_Back_Sprite_Shiny.png
Ruby/Sapphire Emerald FireRed/LeafGreen Back
Image:Ruby-Sapphire_Hitokage_Sprite.png Image:Emerald_Hitokage_Sprite.gif Image:FireRed-LeafGreen_Hitokage_Sprite.png Image:Gen_III_Hitokage_Back_Sprite.png
Image:Ruby-Sapphire_Hitokage_Sprite_Shiny.png Image:Emerald_Hitokage_Sprite_Shiny.gif Image:FireRed-LeafGreen_Hitokage_Sprite_Shiny.png Image:Gen_III_Hitokage_Back_Sprite_Shiny.png
Diamond Pearl Platinum Back
Image:Diamond-Pearl_Hitokage_Sprite.png Image:Platinum_Hitokage_Sprite.png Image:Gen_IV_Hitokage_Back_Sprite.png
Image:Diamond-Pearl_Hitokage_Sprite_Shiny.png Image:Platinum_Hitokage_Sprite_Shiny.png Image:Gen_IV_Hitokage_Back_Sprite_Shiny.png


[edit] Learnset

[edit] Generation I

[edit] Leveling
Leveling
Move Type Level Pwr. Acc. PP
Scratch Normal Start 40 100% 35
Growl Normal Start 100% 40
Ember Fire 9 40 100% 25
Leer Normal 15 100% 30
Rage Normal 22 20 100% 20
Slash Normal 30 70 100% 20
Flamethrower Fire 38 95 100% 15
Fire Spin Fire 49 15 70% 15
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type # Pwr. Acc. PP
Mega Punch Normal TM01 80 85% 20
Swords Dance Normal TM03 —% 30
Mega Kick Normal TM05 120 75% 5
Toxic Poison TM06 85% 10
Body Slam Normal TM08 85 100% 15
Take Down Normal TM09 90 85% 20
Double-Edge Normal TM10 120 100% 15
Submission Fighting TM17 80 80% 25
Counter Fighting TM18 100% 20
Seismic Toss Fighting TM19 100% 20
Rage Normal TM20 20 100% 20
Dragon Rage Dragon TM23 100% 10
Dig Ground TM28 100 100% 10
Mimic Normal TM31 —% 10
Double Team Normal TM32 —% 15
Reflect Psychic TM33 —% 20
Bide Normal TM34 —% 10
Fire Blast Fire TM38 120 85% 5
Swift Normal TM39 60 —% 20
Skull Bash Normal TM40 100 100% 15
Rest Psychic TM44 —% 10
Substitute Normal TM50 —% 10
Cut Normal HM01 50 95% 30
Strength Normal HM04 80 100% 15
*Bold indicates a move which receives STAB


[edit] Generation II

[edit] Leveling
Leveling
Move Type Level Pwr. Acc. PP
Scratch Normal Start 40 100% 35
Growl Normal Start 100% 40
Ember Fire 7 40 100% 25
Smokescreen Normal 13 100% 20
Rage Normal 19 20 100% 20
Scary Face Normal 25 90% 10
Flamethrower Fire 31 95 100% 15
Slash Normal 37 70 100% 20
Dragon Rage Dragon 43 100% 10
Fire Spin Fire 49 15 70% 15
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type # Pwr. Acc. PP
DynamicPunch Fighting TM01 100 50% 5
Headbutt Normal TM02 70 100% 15
Curse ??? TM03 —% 10
Toxic Poison TM06 85% 10
Rock Smash Fighting TM08 20 100% 15
Hidden Power Normal TM10 100% 15
Sunny Day Fire TM11 —% 5
Snore Normal TM13 40 100% 15
Protect Normal TM17 —% 10
Endure Normal TM20 —% 10
Frustration Normal TM21 100% 20
Iron Tail Steel TM23 100 75% 15
DragonBreath Dragon TM24 60 100% 20
Return Normal TM27 100% 20
Dig Ground TM28 60 100% 10
Mud-Slap Ground TM31 20 100% 10
Double Team Normal TM32 —% 15
Swagger Normal TM34 90% 15
Sleep Talk Normal TM35 —% 10
Fire Blast Fire TM38 120 85% 5
Swift Normal TM39 60 —% 20
Defense Curl Normal TM40 —% 40
Rest Psychic TM44 —% 10
Attract Normal TM45 100% 15
Fire Punch Fire TM48 75 100% 15
Fury Cutter Bug TM49 10 95% 30
Cut Normal HM01 50 95% 30
Strength Normal HM04 80 100% 15
*Bold indicates a move which receives STAB


[edit] Breeding
Breeding
Move Type Pwr. Acc. PP
AncientPower Rock 60 100% 5
Beat Up Dark 10 100% 10
Belly Drum Normal —% 10
Bite Dark 60 100% 25
Outrage Dragon 90 100% 15
Rock Slide Rock 70 90% 10
*Bold indicates a move which receives STAB


[edit] Tutoring
Tutoring
Move Type Pwr. Acc. PP
Flamethrower(C) Fire 95 100% 15
*Bold indicates a move which receives STAB


[edit] Generation III

[edit] Leveling
Leveling
Move Type Level Pwr. Acc. PP Contest Appeal Jam
Scratch Normal Start 40 100% 35 Tough 4 0
Growl Normal Start 100% 40 Cute 2 0
Ember Fire 7 40 100% 25 Beauty 4 0
Smokescreen(RSE) Normal 13 100% 20 Smart 3 0
Metal Claw(FRLG) Steel 13 50 95% 35 Cool 4 0
Rage(RSE) Normal 19 20 100% 20 Cool 3 0
Smokescreen(FRLG) Normal 19 100% 20 Smart 3 0
Scary Face Normal 25 90% 10 Tough 2 1
Flamethrower Fire 31 95 100% 15 Beauty 4 0
Slash Normal 37 70 100% 20 Cool 3 0
Dragon Rage Dragon 43 100% 10 Cool 1 0
Fire Spin Fire 49 15 70% 15 Beauty 3 0
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type # Pwr. Acc. PP Contest Appeal Jam
Focus Punch Fighting TM01 150 100% 20 Tough 3 0
Dragon Claw Dragon TM02 80 100% 15 Cool 2 1
Toxic Poison TM06 85% 10 Smart 3 0
Hidden Power Normal TM10 100% 15 Smart 3 0
Sunny Day Fire TM11 —% 5 Beauty 1 0
Protect Normal TM17 —% 10 Cute 1 0
Frustration Normal TM21 100% 20 Cute 1 0
Iron Tail Steel TM23 100 75% 15 Cool 1 4
Return Normal TM27 100% 20 Cute 1 0
Dig Ground TM28 60 100% 10 Smart 1 0
Brick Break Fighting TM31 75 100% 15 Cool 1 4
Double Team Normal TM32 —% 15 Cool 2 0
Flamethrower Fire TM35 95 100% 15 Beauty 4 0
Fire Blast Fire TM38 120 85% 5 Beauty 4 0
Aerial Ace Flying TM40 60 —% 20 Cool 2 0
Facade Normal TM42 70 100% 20 Cute 2 0
Secret Power Normal TM43 70 100% 20 Smart 1 0
Rest Psychic TM44 —% 10 Cute 2 0
Attract Normal TM45 100% 15 Cute 2 0
Overheat Fire TM50 140 90% 5 Beauty 6 0
Cut Normal HM01 50 95% 30 Cool 2 1
Strength Normal HM04 80 100% 15 Tough 2 1
Rock Smash Fighting HM06 20 100% 15 Tough 1 3
*Bold indicates a move which receives STAB


[edit] Breeding
Breeding
Move Type Pwr. Acc. PP Contest Appeal Jam
AncientPower Rock 60 100% 5 Tough 1 0
Beat Up Dark 10 100% 10 Smart 2 1
Belly Drum Normal —% 10 Cute 1 0
Bite Dark 60 100% 25 Tough 1 3
Dragon Dance Normal —% 20 Cool 1 0
Metal Claw Steel 100% 20 Cool 4 0
Outrage Dragon 90 100% 15 Cool 4 4
Rock Slide Rock 75 90% 10 Tough 1 3
Swords Dance Normal —% 30 Beauty 1 0
*Bold indicates a move which receives STAB


[edit] Tutoring
Tutoring
Move Type Pwr. Acc. PP Contest Appeal Jam
Body Slam Normal 85 100% 15 Tough 1 4
Counter Fighting 100% 20 Tough 2 0
Defense Curl(E) Normal —% 40 Cute 2 0
Double-Edge Normal 120 100% 15 Tough 6 0
DynamicPunch(E) Fighting 100 50% 5 Cool 2 1
Endure(E) Normal —% 10 Tough 2 0
Fire Punch(E) Fire 75 100% 15 Beauty 4 0
Fury Cutter(E) Bug 10 95% 30 Cool 3 0
Mega Kick Normal 120 75% 5 Cool 4 0
Mega Punch Normal 80 85% 20 Tough 4 0
Mimic Normal —% 20 Cute 1 0
Mud-Slap(E) Ground 20 100% 10 Cute 2 1
Rock Slide Rock 75 90% 10 Tough 1 3
Seismic Toss Fighting 100% 20 Tough 2 1
Sleep Talk(E) Normal —% 10 Cute 3 0
Snore(E) Normal 40 100% 15 Cute 4 0
Substitute Normal —% 25 Smart 2 0
Swagger(E) Normal 90% 15 Cute 2 0
Swift(E) Normal 60 —% 20 Cool 2 0
Swords Dance Normal —% 30 Beauty 1 0
*Bold indicates a move which receives STAB


[edit] Generation IV

[edit] Leveling
Leveling
Move Type Cat. Level Pwr. Acc. PP SC Appeal
Scratch Normal Physical Start 40 100% 35 Tough 3
Growl Normal Status Start 100% 40 Cute 2
Ember Fire Special 7 40 100% 25 Beauty 3
Smokescreen Normal Status 13 100% 20 Smart 2
Dragon Rage Dragon Special 16 100% 10 Cool 3
Scary Face Normal Status 19 90% 10 Tough 2
Fire Fang Fire Physical 25 65 95% 15 Beauty 3
Slash Normal Physical 28 70 100% 20 Cool 3
Flamethrower Fire Special 34 95 100% 15 Beauty 2
Fire Spin Fire Special 37 15 70% 15 Beauty 0
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type Cat. # Pwr. Acc. PP SC Appeal
Focus Punch Fighting Physical TM01 150 100% 20 Tough 1
Dragon Claw Dragon Physical TM02 80 100% 15 Cool 2
Toxic Poison Status TM06 85% 10 Smart 2
Hidden Power Normal Special TM10 100% 15 Smart 1
Sunny Day Fire Status TM11 —% 5 Beauty 2
Protect Normal Status TM17 —% 10 Cute 0
Frustration Normal Physical TM21 100% 20 Cute 2
Iron Tail Steel Physical TM23 100 75% 15 Cool 2
Return Normal Physical TM27 100% 20 Cute 2
Dig Ground Physical TM28 80 100% 10 Smart 1
Brick Break Fighting Physical TM31 75 100% 15 Cool 3
Double Team Normal Status TM32 —% 15 Cool 2
Flamethrower Fire Special TM35 95 100% 15 Beauty 2
Fire Blast Fire Special TM38 120 85% 5 Beauty 2
Rock Tomb Ground Physical TM39 50 80% 10 Smart 2
Aerial Ace Flying Physical TM40 60 —% 20 Cool 2
Facade Normal Physical TM42 70 100% 20 Cute 2
Secret Power Normal Physical TM43 70 100% 20 Smart 2
Rest Psychic Status TM44 —% 10 Cute 0
Attract Normal Status TM45 100% 15 Cute 2
Overheat Fire Special TM50 140 90% 5 Beauty 2
Fling Dark Physical TM56 100% 10 Tough 1
Endure Normal Status TM58 —% 10 Tough 2
Will-O-Wisp Fire Status TM61 75% 15 Beauty 2
Shadow Claw Ghost Physical TM65 75 100% 15 Cute 2
Swords Dance Normal Status TM75 —% 30 Beauty 1
Captivate Normal Status TM78 100% 20 Beauty 2
Rock Slide Rock Physical TM80 75 90% 10 Tough 3
Sleep Talk Normal Status TM82 —% 10 Cute 3
Natural Gift Normal Physical TM83 100% 15 Cool 2
Swagger Normal Status TM87 90% 15 Cute 2
Substitute Normal Status TM90 —% 10 Smart 1
Cut Normal Physical HM01 50 95% 30 Cool 3
Strength Normal Physical HM04 80 100% 15 Tough 3
Rock Smash Fighting Physical HM06 40 100% 15 Tough 2
*Bold indicates a move which receives STAB


[edit] Breeding
Breeding
Move Type Cat. Pwr. Acc. PP SC Appeal
AncientPower Rock Special 60 100% 5 Tough 1
Beat Up Dark Physical 10 100% 10 Smart 2
Belly Drum Normal Status —% 10 Cute 0
Bite Dark Physical 60 100% 25 Tough 3
Counter(HGSS) Fighting Physical 100% 20 Tough 2
Crunch Dark Physical 80 100% 15 Tough 2
Dragon Dance Dragon Status —% 20 Cool 0
Dragon Rush Dragon Physical 100 75% 10 Cool 2
Flare Blitz Fire Physical 120 100% 15 Smart 2
Metal Claw Steel Phsyical 100% 20 Cool 2
Outrage Dragon Physical 90 100% 15 Cool 2
Rock Slide Rock Physical 70 90% 10 Tough 3
Swords Dance Normal Status —% 30 Beauty 0
*Bold indicates a move which receives STAB


[edit] Tutoring
Tutoring
Move Type Cat. Pwr. Acc. PP SC Appeal
Fire Punch(PtHGSS) Fire Physical 75 100% 15 Beauty 2
Fury Cutter(PtHGSS) Bug Physical 10 95% 30 Cool 2
Headbutt(HGSS) Normal Physical 70 100% 15 Tough 3
Heat Wave(PtHGSS) Fire Special 100 90% 10 Beauty 2
Mud-Slap(PtHGSS) Ground Special 20 100% 10 Cute 3
Snore(PtHGSS) Normal Special 40 100% 15 Cute 3
Swift(PtHGSS) Normal Special 60 —% 20 Cool 2
ThunderPunch(PtHGSS) Electric Physical 75 100% 15 Cool 2
*Bold indicates a move which receives STAB


[edit] Strategy

Since Charmander's Special Attack is about 15% higher than its physical Attack, it is best by far using fire moves than anything else. Defensively, it's Special Defense is about 16% higher than it's Physical, it is better on Pokémon using Special attack types than physical. It is weak to Water, Ground and Rock, and resistant to Bug, Fire, Grass, Ice (Not in Red, Blue and Yellow) and Steel.

If you need to fight a Charmander, the use the following chart (the number in the parenthesies - the actual damage/physical damage without weakness/resistance ratio: multiply the number by the base damage of the move and the attack/special attack of the attacking Pokémon - and the bigger the result, the more damage the move will do):

  1. Ground, Rock - (2)
  2. Water - (1.72)
  3. Fighting, Flying, Ghost, Normal, Poison - (1)
  4. Dark, Dragon, Electric, Ice (Only in Red, Blue and Yellow), Psychic - (0.86)
  5. Bug, Steel - (0.5)
  6. Fire, Grass, Ice (Not in Red, Blue and Yellow) - (0.43)


[edit] Origins

[edit] Name Origins

  • English: Charmander's English name comes from combining the words "Char" (burn) and the latter half of "Salamander".
  • French: "Salamèche" is a combination of the words "salamandre" (salamander) and "mèche"(wick).

[edit] References