Charge
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Charge
| 200px |
| (じゅうでん Charge) |
|---|
| Generation: | II |
|---|
Battle Data
| Type: | |
|---|---|
| Category | |
| Power: | — |
| Accuracy: | —% |
| PP: | 20* |
| Affects: | User |
| Secondary Effect: | None |
| Priority: | 0 |
| Contact: | No |
Affected by
| Magic Coat: | No |
|---|---|
| BrightPowder: | No |
| Protect/Detect: | No |
| Snatch: | Yes |
| King's Rock: | No |
Charge is a Electric-type move. It doubles the power of Electric type moves.
Contents |
Effect
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In Battle
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Generation III
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Charges power to boost the electric move used next.
Generation IV
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The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Contests
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The user gets triple the points if it's the same type as the previous move.
Super Contests
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Earn double the score in the next turn.