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Blastoise

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Blastoise

(カメックス Kamex)

General
National Dex: #009
Evolves From: Wartortle
Evolves Into: None
Generation: Generation I
Pronunciation: math
Base Stats
HP: 79
Attack: 83
Defense: 100
Special Atk: 85
Special Def: 100
Speed: 78
Biological Details
Species: Shellfish Pokémon
Type(s): Water
Height: 5'03"
Weight: 188.5 lbs.
Abilities:
Pokédex Color: Blue
Gender: 12.5% ♀/ 87.5% ♂

Blastoise (カメックス Kamex ) is a Water-type Pokémon that evolves form of Wartortle starting at level 36. Blastoise is the final evolutionary form of Squirtle.

Blastoise was also the version mascot for Pokémon Blue version.

Contents

[edit] Appearance

Blastoise are a large turtle-like Pokémon with some similar features of its pre-evolved forms. Like its pre-evolved forms, Blastoise have a shell that covers their entire body, which they can also withdraw into. A new addition to the shell are the large water cannons located on the top left and right sides.

[edit] Special Abilities

Blastoise, like Wartortle and Squirtle, can shoot out water, though not from its mouth. Now, with the additions of the water cannons, Blastoise can fire water from these cannons at much greater force, which leaves them the backing force of all water attacks.

[edit] In Anime

Gary Oak was revealed to have a Blastoise in the episode The Ties That Bind, which was originally a Squirtle that he received as his starter Pokémon from his grandfather Professor Oak.

Cissy of the Orange League used a Blastoise against Ash in a race during the episode Fit to be Tide. This race was one of the challenges Ash needed to overcome in order to get the Coral-Eye Badge.

A Trainer named Neeshal owned a Blastoise named "Shellshocker", seen in the movie Mewtwo Strikes Back. Mewtwo cloned this Blastoise and used it to fight Neeshal's Blastoise and others.

[edit] In Game

Blastoise first appeared in the Generation I games as the final evolved form of Squirtle. Blastoise are not obtainable in the wild and thus can only be obtained through trade in games where they are not received through events.

[edit] Pokédex Entries

Pokédex Entries
Red
Blue
A brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles.
Yellow
Once it takes aim at its enemy, it blasts out water with even more force than a fire hose.
Gold
It It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
Silver
The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
Crystal
It firmly plants its feet on the ground before shooting water from the jets on its back.
Ruby
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Sapphire
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Emerald
The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.
FireRed
It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
LeafGreen
The pressurized water jets on this brutal Pokémon's shell are used for high-speed tackles.
Diamond
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Platinum
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.


[edit] Strategy

Since Blastoise's Special Attack is about 2.5% higher than its physical Attack, it is best using water moves than anything else. Defensively, it's Special Defense is 5% higher than it's Physical, it is better to fight it using physical attacks rather than special. In Red, Blue and Yellow, its Special is 85, which is 15% lower than its Defense. It is weak to Grass and Electric, and resistant to Fire, Water, Ice and Steel.

If you need to fight a Blastoise, the use the following chart (the number in the parentheses - the actual damage/physical damage without weakness/resistance ratio: multiply the number by the base damage of the move and the attack/special attack of the attacking Pokémon - and the bigger the result, the more damage the move will do):

Red, Blue and Yellow:

All other games:


[edit] Learnset

[edit] Generation I

[edit] Leveling
Leveling
Move Type Level Pwr. Acc. PP
Tackle Normal Inherited 35 95% 35
Tail Whip Normal Inherited 100% 30
Bubble Water Inherited 20 100% 30
Water Gun Water Inherited 40 100% 25
Bite Normal Inherited 60 100% 25
Withdraw Water Inherited —% 40
Skull Bash Normal 42 100 100% 15
Hydro Pump Water 52 120 80% 5
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type # Pwr. Acc. PP
Mega Punch Normal TM01 80 85% 20
Mega Kick Normal TM05 120 75% 5
Toxic Poison TM06 85% 10
Body Slam Normal TM08 85 100% 15
Take Down Normal TM09 90 85% 20
Double-Edge Normal TM10 120 100% 15
BubbleBeam Water TM11 65 100% 20
Water Gun Water TM12 40 100% 25
Ice Beam Ice TM13 95 100% 10
Blizzard Ice TM14 120 89.5% 5
Hyper Beam Normal TM15 150 90% 5
Submission Fighting TM17 80 80% 25
Counter Fighting TM18 100% 20
Seismic Toss Fighting TM19 100% 20
Rage Normal TM20 20 100% 20
Earthquake Ground TM26 100 100% 10
Fissure Ground TM27 100% 10
Dig Ground TM28 100 100% 10
Mimic Normal TM31 —% 10
Double Team Normal TM32 —% 15
Reflect Psychic TM33 —% 20
Bide Normal TM34 —% 10
Skull Bash Normal TM40 100 100% 15
Rest Psychic TM44 —% 10
Substitute Normal TM50 —% 10
Surf Water HM03 95 100% 15
Strength Normal HM04 80 100% 15
*Bold indicates a move which receives STAB


[edit] Generation II

[edit] Leveling
Leveling
Move Type Level Pwr. Acc. PP
Tackle Normal Inherited 35 95% 35
Tail Whip Normal Inherited 100% 30
Bubble Water Inherited 20 100% 30
Withdraw Water Inherited —% 40
Water Gun Water Inherited 40 100% 25
Bite Dark Inherited 60 100% 25
Rapid Spin Normal Inherited 20 100% 40
Protect Normal Inherited —% 10
Rain Dance Water 42 —% 5
Skull Bash Normal 55 100 100% 15
Hydro Pump Water 68 120 80% 5
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type # Pwr. Acc. PP
DynamicPunch Fighting TM01 100 50% 5
Headbutt Normal TM02 70 100% 15
Curse ??? TM03 —% 10
Rollout Rock TM04 30 90% 20
Roar Normal TM05 100% 20
Toxic Poison TM06 85% 10
Rock Smash Fighting TM08 20 100% 15
Hidden Power Normal TM10 100% 15
Snore Normal TM13 40 100% 15
Blizzard Ice TM14 120 70% 5
Hyper Beam Normal TM15 150 90% 5
Icy Wind Ice TM16 55 95% 15
Protect Normal TM17 —% 10
Rain Dance Water TM18 —% 5
Endure Normal TM20 —% 10
Frustration Normal TM21 100% 20
Iron Tail Steel TM23 100 75% 15
Earthquake Ground TM26 100 100% 10
Return Normal TM27 100% 20
Dig Ground TM28 60 100% 10
Mud-Slap Ground TM31 20 100% 10
Double Team Normal TM32 —% 15
Ice Punch Ice TM33 75 100% 15
Swagger Normal TM34 90% 15
Sleep Talk Normal TM35 —% 10
Defense Curl Normal TM40 —% 40
Rest Psychic TM44 —% 10
Attract Normal TM45 100% 15
Surf Water HM03 95 100% 15
Strength Normal HM04 80 100% 15
Whirlpool Water HM06 15 70% 15
Waterfall Water HM07 80 100% 15
*Bold indicates a move which receives STAB


[edit] Breeding
Breeding
Move Type Pwr. Acc. PP
Confusion Psychic 50 100% 25
Flail Normal 100% 15
Foresight Normal 100% 40
Haze Ice —% 30
Mirror Coat Psychic 100% 20
*Bold indicates a move which receives STAB


[edit] Tutoring
Tutoring
Move Type Pwr. Acc. PP
Ice Beam(C) Ice 95 100% 10
*Bold indicates a move which receives STAB


[edit] Generation III

[edit] Leveling
Leveling
Move Type Level Pwr. Acc. PP Contest Appeal Jam
Tackle Normal Inherited 35 100% 35 Tough 4 0
Tail Whip Normal Inherited 100% 30 Cute 2 0
Bubble Water INherited 20 100% 30 Cute 2 2
Withdraw Water Inherited —% 40 Cute 1 0
Water Gun Water Inherited 40 100% 25 Cute 4 0
Bite Dark Inherited 60 100% 25 Tough 1 3
Rapid Spin Normal Inherited 20 100% 40 Cool 2 0
Hyper Beam Normal TM15 150 90% 5 Cool 4 4
Protect Normal Inherited —% 10 Cute 1 0
Rain Dance Water 42 —% 5 Tough 1 0
Skull Bash Normal 55 100 100% 15 Tough 1 4
Hydro Pump Water 68 120 80% 5 Beauty 4 0
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type # Pwr. Acc. PP Contest Appeal Jam
Focus Punch Fighting TM01 150 100% 20 Tough 3 0
Water Pulse Water TM03 60 100% 20 Beauty 2 0
Roar Normal TM05 100% 20 Cool 3 0
Toxic Poison TM06 85% 10 Smart 3 0
Hail Ice TM07 —% 10 Beauty 1 3
Hidden Power Normal TM10 100% 15 Smart 3 0
Ice Beam Ice TM13 95 100% 10 Beauty 2 1
Blizzard Ice TM14 120 70% 5 Beauty 2 1
Protect Normal TM17 —% 10 Cute 1 0
Rain Dance Water TM18 —% 5 Tough 1 0
Frustration Normal TM21 100% 20 Cute 1 0
Iron Tail Steel TM23 100 75% 15 Cool 1 4
Earthquake Ground TM26 100 100% 10 Tough 1 3
Return Normal TM27 100% 20 Cute 1 0
Dig Ground TM28 60 100% 10 Smart 1 0
Brick Break Fighting TM31 75 100% 15 Cool 1 4
Double Team Normal TM32 —% 15 Cool 2 0
Facade Normal TM42 70 100% 20 Cute 2 0
Secret Power Normal TM43 70 100% 20 Smart 1 0
Rest Psychic TM44 —% 10 Cute 2 0
Attract Normal TM45 100% 15 Cute 2 0
Surf Water HM03 95 100% 15 Beauty 3 0
Strength Normal HM04 80 100% 15 Tough 2 1
Rock Smash Fighting HM06 20 100% 15 Tough 1 3
Waterfall Water HM07 80 100% 15 Tough 2 0
Dive Water HM08 60 100% 10 Beauty 2 0
*Bold indicates a move which receives STAB


[edit] Breeding
Breeding
Move Type Pwr. Acc. PP Contest Appeal Jam
Flail Normal 100% 15 Cute 1 0
Foresight Normal 100% 40 Smart 3 0
Haze Ice —% 30 Beauty 3 0
Mirror Coat Psychic 100% 20 Beauty 1 0
Mud Sport Ground —% 15 Cute 4 0
Refresh Normal —% 20 Cute 1 0
Yawn Normal 100% 10 Cute 2 0
*Bold indicates a move which receives STAB


[edit] Tutoring
Tutoring
Move Type Pwr. Acc. PP Contest Appeal Jam
Body Slam Normal 85 100% 15 Tough 1 4
Counter Fighting 100% 20 Tough 2 0
Defense Curl(E) Normal —% 40 Cute 2 0
Double-Edge Normal 120 100% 15 Tough 6 0
DynamicPunch(E) Fighting 100 50% 5 Cool 2 1
Endure(E) Normal —% 10 Tough 2 0
Hydro Cannon(FRLG) Water 150 90% 5 Beauty 4 4
Ice Punch(E) Ice 75 100% 15 Beauty 4 0
Icy Wind(E) Ice 55 95% 15 Beauty 1 3
Mega Kick Normal 120 75% 5 Cool 4 0
Mega Punch Normal 80 85% 20 Tough 4 0
Mimic Normal —% 20 Cute 1 0
Mud-Slap(E) Ground 20 100% 10 Cute 2 1
Rollout(E) Rock 30 90% 20 Tough 3 0
Seismic Toss Fighting 100% 20 Tough 2 1
Sleep Talk(E) Normal —% 10 Cute 3 0
Snore(E) Normal 40 100% 15 Cute 4 0
Substitute Normal —% 25 Smart 2 0
Swagger(E) Normal 90% 15 Cute 2 0
*Bold indicates a move which receives STAB


[edit] Generation IV

[edit] Leveling
Leveling
Move Type Cat. Level Pwr. Acc. PP SC Appeal
Flash Cannon Steel Special Move Releaner 80 100% 10 Smart 3
Tackle Normal Physical Inherited 35 100% 35 Tough 3
Tail Whip Normal Status Inherited 100% 30 Cute 2
Bubble Water Special Inherited 20 100% 30 Cute 2
Withdraw Water Status Inherited —% 40 Cute 2
Water Gun Water Special Inherited 40 100% 25 Cute 3
Bite Dark Physical Inherited 60 100% 25 Tough 3
Rapid Spin Normal Physical Inherited 20 100% 40 Cool 2
Protect Normal Status Inherited —% 10 Cute 2
Water Pulse Water Special 28 60 100% 20 Beauty 2
Aqua Tail Water Physical Inherited 90 90% 10 Cute 3
Skull Bash Normal Physical Inherited 100 100% 15 Tough 1
Skull Bash Normal Physical 39 100 100% 15 Tough 1
Rain Dance(DP) Water Status 46 —% 5 Tough 2
Iron Defense(PtHGSS) Steel Status 46 —% 15 Tough 2
Hydro Pump(DP) Water Special 53 120 80% 5 Tough 2
Rain Dance(PtHGSS) Water Status 53 —% 5 Tough 2
Hydro Pump(PtHGSS) Water Special 60 120 80% 5 Tough 2
*Bold indicates a move which receives STAB


[edit] TMs/HMs
TMs/HMs
Move Type Cat. # Pwr. Acc. PP SC Appeal
Focus Punch Fighting Physical TM01 150 100% 20 Tough 1
Water Pulse Water Special TM03 60 100% 20 Beauty 2
Roar Normal Status TM05 100% 20 Cool 2
Toxic Poison Status TM06 85% 10 Smart 2
Hail Ice Status TM07 —% 10 Beauty 2
Hidden Power Normal Special TM10 100% 15 Smart 1
Ice Beam Ice Special TM13 95 100% 10 Beauty 2
Blizzard Ice Special TM14 120 70% 5 Beauty 2
Hyper Beam Normal Special TM15 150 90% 5 Cool 2
Protect Normal Status TM17 —% 10 Cute 0
Rain Dance Water Status TM18 —% 5 Tough 2
Frustration Normal Physical TM21 100% 20 Cute 2
Iron Tail Steel Physical TM23 100 75% 15 Cool 2
Earthquake Ground TM26 100 100% 10 Tough 2
Return Normal Physical TM27 100% 20 Cute 2
Dig Ground Physical TM28 80 100% 10 Smart 1
Brick Break Fighting Physical TM31 75 100% 15 Cool 3
Double Team Normal Status TM32 —% 15 Cool 2
Rock Tomb Ground Physical TM39 50 80% 10 Smart 2
Facade Normal Physical TM42 70 100% 20 Cute 2
Secret Power Normal Physical TM43 70 100% 20 Smart 2
Rest Psychic Status TM44 —% 10 Cute 0
Attract Normal Status TM45 100% 15 Cute 2
Focus Blast Fighting Special TM52 120 70% 5 Cool 2
Brine Water Special TM55 60 100% 20 Beauty 2
Fling Dark Physical TM56 100% 10 Tough 1
Endure Normal Status TM58 —% 10 Tough 2
Giga Impact Normal Physical TM68 150 90% 5 Beauty 2
Avalanche Ice Physical TM68 60 100% 10 Cool 2
Gyro Ball Steel Physical TM74 100% 5 Beauty 2
Captivate Normal Status TM78 100% 20 Beauty 2
Rock Slide Rock Physical TM80 75 90% 10 Tough 3
Natural Gift Normal Physical TM83 100% 15 Cool 2
Swagger Normal Status TM87 90% 15 Cute 2
Substitute Normal Status TM90 —% 10 Smart 1
Flash Cannon Steel Special TM91 80 100% 10 Smart 2
Surf Water Special HM03 95 100% 15 Beauty 2
Strength Normal Physical HM04 80 100% 15 Tough 3
Whirlpool(HGSS) Water Special HM05 15 70% 15 Beauty 0
Rock Smash Fighting Physical HM06 40 100% 15 Tough 2
Waterfall Water Physical HM07 80 100% 15 Tough 3
Rock Climb Normal Physical HM08 90 85% 20 Cool 2
*Bold indicates a move which receives STAB


[edit] Breeding
Breeding
Move Type Cat. Pwr. Acc. PP SC Appeal
Aqua Jet Water Physical 40 100% 20 Beauty 2
Aqua Ring Water Status —% 20 Beauty 0
Fake Out Normal Physical 40 100% 10 Cute 2
Flail Normal Physical 100% 15 Cute 2
Foresight Normal Status 100% 40 Smart 1
Haze Ice Status —% 30 Beauty 2
Mirror Coat Psychic Special 100% 20 Beauty 2
Mud Sport Ground Status —% 15 Cute 2
Muddy Water Water Special 95 85% 10 Tough 2
Refresh Normal Status —% 20 Cute 0
Water Spout(HGSS) Water Special 150 100% 5 Beauty 2
Yawn Normal Status —% 10 Cute 0
*Bold indicates a move which receives STAB


[edit] Tutoring
Tutoring
Move Type Cat. Pwr. Acc. PP SC Appeal
Aqua Tail(PtHGSS) Water Physical 90 90% 10 Cute 3
Dive(PtHGSS) Water Physical 60 100% 10 Beauty 1
Headbutt(HGSS) Normal Physical 70 100% 15 Tough 3
Hydro Cannon Water Special 150 90% 5 Beauty 2
Ice Punch(PtHGSS) Ice Physical 75 100% 15 Beauty 2
Icy Wind(PtHGSS) Ice Special 55 95% 15 Beauty 2
Iron Defense(PtHGSS) Steel Status —% 15 Tough 2
Mud-Slap(PtHGSS) Ground Special 20 100% 10 Cute 3
Outrage(PtHGSS) Dragon Physical 120 100% 15 Cool 2
Rollout(PtHGSS) Rock Physical 30 90% 20 Tough 2
Signal Beam(PtHGSS) Bug Special 75 100% 15 Beauty 0
Snore(PtHGSS) Normal Special 40 100% 15 Cute 3
Zen Headbutt(PtHGSS) Psychic Physical 80 90% 15 Beauty 2
*Bold indicates a move which receives STAB


[edit] Origins

-English: Blastoise's English name comes from a combination of the words "blast", in reference to its water cannons, and "tortoise".

-French: "Tortank" comes from the combination of the words "tortue" (turtle) and "tank" (war tank).

[edit] References