'''Bind''' is a {{Type|Normal}}-[[Types|type]][[move]]introduced in [[Generation I]]. Its description is: "Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns".
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|type =Normal
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|name = Bind
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Ithasanaccuracy of 85%, a power of 15 and is a physical move.
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|japanese=しめつけるBind
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|generation = I
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ItsnormalPP is 20, but with 3 [[PP Up]]s it can be increased to 32.
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|category=Physical
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|power = 15
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Itaffects"one nearby" according to Pokemon Marriland and its description is, according to Pokemon Marriland's Movedex, "Prevents the target from switching or fleeing from the next 2 to 5 turns. Has a 3/8 chance to last for 2 or 3 turns, and a 1/8 chance to last for 4 or 5 turns. Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. [[Rapid Spin]] cancels the effect of Bind after the afflicted Pokemon's use of the attack."
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|accuracy=85
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|pp = 20
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|secondary = Traps opponent
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|contact = 1
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|magiccoat = 0
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|brightpowder = 1
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|detect = 1
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|snatch = 0
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|kingsrock = 1
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|appeal = 3
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|contesttype = Tough
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|jam = 0
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|appeal2 = 0
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}}'''Bind''' is a {{Type|Normal}}-[[Types|type]] [[move]] introduced in [[Generation I]].
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==Effect==
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Prevents the target from switching or fleeing from the next 2 to 5 turns. Has a 3/8 chance to last for 2 or 3 turns, and a 1/8 chance to last for 4 or 5 turns. Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. [[Rapid Spin]] cancels the effect of Bind after the afflicted Pokemon's use of the attack.
== See Also ==
== See Also ==
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*[[Constrict]]
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[[Constrict]]
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[[Category:Moves]]
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[[Category:Contact Moves]]
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[[Category:Physical moves]]
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[[Category:Tough-type moves]]
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[[Category:Normal-type moves]]
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[[Category:Moves affected by Detect or Protect]]
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[[Category:Moves not affected by Magic Coat]]
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[[Category:Moves not affected by Snatch]]
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[[Category:Moves affected by King's Rock]]
Latest revision as of 23:11, August 7, 2012
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Prevents the target from switching or fleeing from the next 2 to 5 turns. Has a 3/8 chance to last for 2 or 3 turns, and a 1/8 chance to last for 4 or 5 turns. Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. Rapid Spin cancels the effect of Bind after the afflicted Pokemon's use of the attack.