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{{Move Infobox
{{Missing Image}}
 
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|type = Normal
'''Bind''' is a {{Type|Normal}}-[[Types|type]] [[move]] introduced in [[Generation I]]. Its description is: "Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns".
 
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|name = Bind
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|japanese = しめつける Bind
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|generation = I
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|category = Physical
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|power = 15
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|accuracy = 85
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|pp = 20
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|secondary = Traps opponent
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|contact = 1
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|magiccoat = 0
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|brightpowder = 1
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|detect = 1
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|snatch = 0
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|kingsrock = 1
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|appeal = 3
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|contesttype = Tough
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|jam = 0
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|appeal2 = 0}}
 
'''Bind''' is a {{Type|Normal}}-[[Types|type]] [[move]] introduced in [[Generation I]].
   
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==Effect==
{{stub}}
 
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===In Battle===
[[Category:Moves]]
 
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Prevents the target from switching or fleeing from the next 2 to 5 turns. Has a 3/8 chance to last for 2 or 3 turns, and a 1/8 chance to last for 4 or 5 turns. Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. [[Rapid Spin]] cancels the effect of Bind after the afflicted Pokémon's use of the attack.
[[Category:Contact Moves]]
 
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[[Category:Physical moves]]
 
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==Gallery==
[[Category:Tough-type moves]]
 
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<gallery>
[[Category:Normal-type moves]]
 
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Drake Onix Bind.png
[[Category:Moves affected by Detect or Protect]]
 
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Brock Steelix Bind.png
[[Category:Moves not affected by Magic Coat]]
 
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Byron Steelix Bind.png
[[Category:Moves not affected by Snatch]]
 
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Montgomery Throh Bind.png
[[Category:Moves affected by King's Rock]]
 
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James Carnivine Bind.png
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</gallery>
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==See also==
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[[Constrict]]

Revision as of 03:54, 25 August 2015

Bind
Bind Move Game

Generation: I
Battle Data
Type: Type Normal
Category Physical
Power: 15
Accuracy: 85
PP: 20, max: ?
Affects: Selected target
Secondary Effect: Traps opponent
Priority: 0
Contact: Yes
Contest Data
Contests (RSE)
Type: Tough
Appeal: 3 ♥♥♥
Jam: 0
Super Contests (DPPt)
Type: Tough
Appeal: 0
Contest Spectaculars (ORAS)
Type: Tough
Appeal:
Jam:
{

Bind is a Normal-type move introduced in Generation I.

Effect

In Battle

Prevents the target from switching or fleeing from the next 2 to 5 turns. Has a 3/8 chance to last for 2 or 3 turns, and a 1/8 chance to last for 4 or 5 turns. Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. Rapid Spin cancels the effect of Bind after the afflicted Pokémon's use of the attack.

Gallery

See also

Constrict