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⚫ | '''Baton Pass''' (バトンタッチ ''Baton Touch'') is a {{type|Normal}}-type move introduced in [[Generation II]] that allows you to switch to any other [[Pokémon (creature)|Pokémon]] in your party, transferring all the effects of moves such as stat increases and reductions, [[Status effects|status problems]], [[Substitute]] status, [[Lock-On]], [[Mind Reader]] stats, and [[Charge]] effects. |
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⚫ | '''Baton Pass''' (バトンタッチ ''Baton Touch'') is a {{type|Normal}}-type move introduced in [[Generation II]] that allows you to switch to any other [[Pokémon]] in your party, transferring all the effects of moves such as stat increases and reductions, [[Status effects|status problems]], [[Substitute]] status, [[Lock-On]], [[Mind Reader]] stats, and [[Charge]] effects. |
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==Effect== |
==Effect== |
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===Contests=== |
===Contests=== |
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− | Makes the Pokémon who |
+ | Makes the Pokémon who appeals after the user's turn nervous. |
===Super Contests=== |
===Super Contests=== |
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*[[Lopunny]] |
*[[Lopunny]] |
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*[[Mime Jr.]] |
*[[Mime Jr.]] |
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− | [[Category:Moves]] |
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− | [[Category:Normal-type moves]] |
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[[Category:Passes]] |
[[Category:Passes]] |
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− | [[Category:Status moves]] |
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− | [[Category:Moves not affected by Magic Coat]] |
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− | [[Category:Moves not affected by Snatch]] |
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− | [[Category:Moves not affected by Detect or Protect]] |
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− | [[Category:Moves not affected by King's Rock]] |
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− | [[Category:Moves not affected by BrightPowder]] |
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− | [[Category:Generation II moves]] |
Revision as of 12:44, 2 January 2016
Baton Pass
Generation: | II |
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Battle Data
Type: | |
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Category | |
Power: | — |
Accuracy: | —% |
PP: | 40*, max: ? |
Affects: | User |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | No |
Mirror Move: | |
King's Rock: | No |
Baton Pass (バトンタッチ Baton Touch) is a Normal-type move introduced in Generation II that allows you to switch to any other Pokémon in your party, transferring all the effects of moves such as stat increases and reductions, status problems, Substitute status, Lock-On, Mind Reader stats, and Charge effects.
Effect
In Battle
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Contests
Makes the Pokémon who appeals after the user's turn nervous.
Super Contests
Raises the score if the Voltage is low.
Learnset
Known Pokémon that learn it by levelling up in Diamond/Pearl/Platinum;