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Abilities were introduced in Generation III as an all new game mechanic. Each and every Pokémon has an ability, and can only have one at a time. Some abilities are exclusive to certain Pokémon and Evolution lines, while others are known by many Pokémon.

Navigation
Gen IIIGen IVGen VGen VIGen VII

Generation III

76 were introduced

Ability Description
Air LockEliminates the effects of weather.
Arena TrapPrevents non-Flying-type opposing Pokémon from fleeing.
Battle ArmorProtects the Pokémon from critical hits.
BlazePowers up Fire-type moves when the Pokémon's HP is low.
CacophonyThe Pokémon is immune to sound-based moves.
ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.
Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud NineEliminates the effects of weather.
Color ChangeThe Pokémon's type becomes the type of the move used on it.
Compound EyesBoosts the Pokémon's Accuracy stat.
Cute CharmContact with the Pokémon may cause infatuation.
DampPrevents the use of Explosion and Self-Destruct.
DrizzleActivates rain when the Pokémon enters battle.
DroughtActivates harsh sunlight when the Pokémon enters battle.
Early BirdThe Pokémon awakens twice as fast from sleep.
Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flame BodyContact with the Pokémon may inflict burn the attacker.
Flash FirePowers up the Pokémon's Fire-type moves if hit by a Fire-type move.
ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
GutsBoosts the Pokémon's Attack stat when it has a status condition.
Huge PowerDoubles the Pokémon's Attack stat.
HustleBoosts the Pokémon's Attack stat but lowers the Pokémon's Accuracy stat.
Hyper CutterThe Pokémon's Attack stat cannot be lowered by other Pokémon.
IlluminateRaises the likelihood of meeting wild Pokémon outside of battle.
ImmunityThe Pokémon cannot be poisoned.
Inner FocusThe Pokémon cannot flinch.
InsomniaThe Pokémon cannot sleep.
IntimidateWhen the Pokémon enters battle, it lowers opposing Pokémon's Attack stats.
Keen EyeThe Pokémon's Accuracy stat cannot be lowered by other Pokémon.
LevitateThe Pokémon is immune to Ground-type moves and abilities.
Lightning RodThe Pokémon draws in all Electric-type moves. Instead of receiving
damage by Electric-type moves, it boosts the Pokémon's Sp. Atk.
LimberThe Pokémon cannot be paralyzed.
Liquid OozeHP draining moves used on the Pokémon damage instead of heal.
Magma ArmorThe Pokémon cannot be frozen.
Magnet PullPrevents Steel-type opposing Pokémon from fleeing.
Marvel ScaleBoosts the Pokémon's Defense stat when it has a status condition.
MinusBoosts the Pokémon's Sp. Atk if an ally with the Plus or Minus Ability is also in battle.
Natural CureThe Pokémon loses any status condition after switching out.
ObliviousThe Pokémon cannot be infatuated or taunted.
OvergrowPowers up Grass-type moves when the Pokémon's HP is low.
Own TempoThe Pokémon cannot be confused.
PickupThe Pokémon may pick up the item an opposing Pokémon used
during a battle. The Pokémon may also pick up items outside of battle.
PlusBoosts the Pokémon's Sp. Atk if an ally with the Plus or Minus Ability is also in battle.
Poison PointContact with the Pokémon may poison the attacker.
PressureRaises opposing Pokémon's PP usage.
Pure PowerDoubles the Pokémon's Attack stat.
Rain DishThe Pokémon gradually regains HP in rain.
Rock HeadProtects the Pokémon from recoil damage.
Rough SkinContact with the Pokémon will damage the attacker.
Run AwayEnables a sure getaway from wild Pokémon.
Sand StreamActivates sandstorm when the Pokémon enters battle.
Sand VeilBoosts the Pokémon's Evasion stat in a sandstorm.
Serene GraceBoosts the likelihood of additional effects occurring when attacking.
Shadow TagPrevents opposing Pokémon from fleeing.
Shed SkinThe Pokémon may heal its status condition.
Shell ArmorProtects the Pokémon from critical hits.
Shield DustProtects the Pokémon from additional effects.
SoundproofThe Pokémon is immune to sound-based moves.
Speed BoostThe Pokémon's Speed stat is boosted every turn.
StaticContact with the Pokémon may paralyze the attacker.
StenchLowers the likelihood of meeting wild Pokémon outside of battle.
The Pokémon may also cause a Pokémon to flinch after attacking it.
Sticky HoldThe Pokémon's item cannot be removed.
SturdyThe Pokémon is immune to one-hit KO moves. The Pokémon
cannot be knocked out with one hit while at full health either.
Suction CupsThe Pokémon cannot be forced to switch out or flee.
SwarmPowers up Bug-type moves when the Pokémon's HP is low.
Swift SwimBoosts the Pokémon's Speed stat in rain.
SynchronizeThe attacker will receive the same status condition if
it inflicts a burn, poison, or paralysis to the Pokémon.
Thick FatThe Pokémon receives half damage from Fire and Ice-type moves.
TorrentPowers up Water-type moves when the Pokémon's HP is low.
TraceCopies an opposing Pokémon's Ability.
TruantThe Pokémon cannot use a move two turns in a row.
Vital SpiritThe Pokémon cannot sleep.
Volt AbsorbRestores the Pokémon's HP when hit by an Electric-type move, instead of taking damage.
Water AbsorbRestores the Pokémon's HP when hit by a Water-type move, instead of taking damage.
Water VeilThe Pokémon cannot be burned.
White SmokePrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Wonder GuardThe Pokémon is immune to damaging moves that are not super effective.

Generation IV

47 were introduced

Ability In-game description
AdaptabilityPowers up moves of the same type as the Pokémon.
AftermathDamages the attacker if it contacts the Pokémon with a finishing hit.
Anger PointA critical hit maxes the Pokémon's Attack stat.
AnticipationThe Pokémon can sense an opposing Pokémon's super effective moves.
Bad DreamsDamages sleeping opposing Pokémon.
DownloadBoosts the Pokémon's Attack or Sp. Atk stat based
on the opposing Pokémon's Defense and Sp. Def stats.
Dry SkinRestores the Pokémon's HP in rain, or when hit by a Water-type move. Damages the
Pokémon in harsh sunlight, and increases the damage received from Fire-type moves.
FilterReduces the damage taken from super effective moves.
Flower GiftBoosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.
ForewarnThe Pokémon can tell one of the moves an opposing Pokémon has.
FriskThe Pokémon knows opposing Pokémon's held items.
GluttonyThe Pokémon eats its held Berry at half HP or less.
HeatproofThe Pokémon receives half damage from Fire-type moves.
Honey GatherThe Pokémon may gather Honey after a battle.
HydrationHeals the Pokémon's status condition in the rain.
Ice BodyRestores the Pokémon's HP in a hailstorm.
Iron FistPowers up the Pokémon's punching moves.
KlutzThe Pokémon cannot use any held items.
Leaf GuardPrevents status conditions in sunny weather.
Magic GuardThe Pokémon only takes damage from attacks.
Mold BreakerMoves can be used on the target regardless of its Abilities.
Motor DriveBoosts its Speed stat if hit by an Electric-type, instead of taking damage.
MultitypeChanges the Pokémon's type to match the Plate or Z-Crystal it holds.
No GuardThe Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
NormalizeAll the Pokémon's moves become Normal-type. The power of those moves is boosted a little.
Poison HealRestores HP if the Pokémon is poisoned, instead of losing HP.
Quick FeetBoosts the Speed stat if the Pokémon has a status condition.
RecklessPowers up moves that have recoil damage.
RivalryBecomes competitive and deals more damage to Pokémon of the
same gender, but deals less to Pokémon of the opposite gender.
ScrappyThe Pokémon can hit Ghost-type Pokémon with Normal and Fighting-type moves.
SimpleThe stat changes the Pokémon receives are doubled.
Skill LinkIncreases the number of times multi-stike moves hit.
Slow StartFor five turns, the Pokémon's Attack and Speed stats are halved.
SniperPowers up moves if they become critical hits.
Snow CloakBoosts evasion in a hailstorm.
Snow WarningThe Pokémon summons a hailstorm when it enters a battle.
Solar PowerBoosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
Solid RockReduces the power of supereffective attacks taken.
StallThe Pokémon moves after all other Pokémon do.
SteadfastThe Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Storm DrainDraws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Super LuckThe Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Tangled FeetRaises evasion if the Pokémon is confused.
TechnicianPowers up the Pokémon's weaker moves.
Tinted LensThe Pokémon can use "not very effective" moves to deal regular damage.
UnawareWhen attacking, the Pokémon ignores the target Pokémon's stat changes.
UnburdenBoosts the Speed stat if the Pokémon's held item is used or lost.

Generation V

41 were introduced

Ability In-game description
AnalyticBoosts move power when the Pokémon moves last.
Big PecksProtects the Pokémon from Defense-lowering effects.
ContraryMakes stat changes have an opposite effect.
Cursed BodyMay disable a move used on the Pokémon.
DefeatistHalves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
DefiantBoosts the Pokémon's Attack stat sharply when its stats are lowered.
Flare BoostPowers up special attacks when the Pokémon is burned.
Friend GuardReduces damage done to allies.
HarvestMay create another Berry after one is used.
HealerSometimes heals an ally's status condition.
Heavy MetalDoubles the Pokémon's weight.
IllusionComes out disguised as the Pokémon in the party's last spot.
ImposterThe Pokémon transforms itself into the Pokémon it's facing.
InfiltratorPasses through the opposing Pokémon's barrier, substitute, and the like and strikes.
Iron BarbsInflicts damage to the attacker on contact with iron barbs.
JustifiedBeing hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Light MetalHalves the Pokémon's weight.
Magic BounceReflects status moves, instead of getting hit by them.
MoodyRaises one stat sharply and lowers another every turn.
MoxieThe Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
MultiscaleReduces the amount of damage the Pokémon takes when its HP is full.
MummyContact with the Pokémon changes the attacker's Ability to Mummy.
OvercoatProtects the Pokémon from things like sand, hail, and powder.
PickpocketSteals an item from an attacker that made direct contact.
Poison TouchMay poison a target when the Pokémon makes contact.
PranksterGives priority to a status move.
RattledDark, Ghost, and Bug-type moves scare the Pokémon and boost its Speed stat.
RegeneratorRestores a little HP when withdrawn from battle.
Sand ForceBoosts the power of Rock, Ground, and Steel-type moves in a sandstorm.
Sand RushBoosts the Pokémon's Speed stat in a sandstorm.
Sap SipperBoosts the Attack stat if hit by a Grass-type move, instead of taking damage.
Sheer ForceRemoves additional effects to increase the power of moves when attacking.
TelepathyAnticipates an ally's attack and dodges it.
TeravoltMoves can be used on the target regardless of its Abilities.
Toxic BoostPowers up physical attacks when the Pokémon is poisoned.
TurboblazeMoves can be used on the target regardless of its Abilities.
UnnerveOpponents cannot eat Berries.
Victory StarBoosts the accuracy of the Pokémon and its allies.
Weak ArmorPhysical attacks lower the Pokémon's Defense stat but raises its Speed stat.
Wonder SkinMakes status moves more likely to miss.
Zen ModeThe Pokémon changes forme when its HP is half or less.

Generation VI

27 were introduced

Ability In-game description
AerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.
Aroma VeilProtects the Pokémon and its allies from attacks that limit their move choices.
Aura BreakReverses the effects of Dark Aura and Fairy Aura.
BulletproofProtects the Pokémon from ball and bomb moves.
Cheek PouchRestores HP as well when the Pokémon eats a Berry.
CompetitiveBoosts the Pokémon's Sp. Atk stat when a stat is lowered.
Dark AuraPowers up every Pokémon's Dark-type moves.
Delta StreamThe Pokémon starts a mysterious air current when it enters battle.
Desolate LandThe Pokémon starts Harsh Sunlight when it enters battle.
Fairy AuraPowers up every Pokémon's Fairy-type moves.
Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Fur CoatHalves the damage from physical moves.
Gale WingsGives priority to Flying-type moves when the Pokémon's HP is full.
GooeyContact with the Pokémon lowers the attacker's Speed stat.
Grass PeltBoosts the Pokémon's Defense stat in Grassy Terrain.
MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.
Mega LauncherPowers up aura and pulse moves.
Parental BondThe Pokémon attacks twice.
PixilateNormal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Primordial SeaThe Pokémon starts Heavy Rain when it enters battle.
ProteanChanges the Pokémon's type to the type of the move it's about to use.
RefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.
Stance ChangeThe Pokémon changes its form to Blade Forme when it uses an
attack move, and changes to Shield Forme when it uses King's Shield.
Strong JawBoosts the power of The Pokémon's biting moves.
Sweet VeilPrevents itself and ally Pokémon from falling asleep.
SymbiosisThe Pokémon passes its item to an ally that has used up an item.
Tough ClawsPowers up moves that make direct contact.

Generation VII

41 were introduced

Ability In-game description
BatteryPowers up ally Pokémon's special moves.
Battle BondThe Pokémon changes forme when it causes another Pokémon to faint.
Beast BoostBoosts the Pokémon's most proficient stat each time it knocks out a Pokémon.
BerserkBoosts the Pokémon's Sp. Atk stat when its HP becomes half or less.
ComatoseThe Pokémon is always asleep.
CorrosionThe Pokémon can poison Steel and Poison-type Pokémon.
DancerWhen a Pokémon uses a dance move, the Pokémon immediately uses the same move.
DazzlingOpposing Pokémon cannot use priority moves.
DisguiseThe Pokémon is protected from one damaging move.
Electric SurgeTurns the ground into Electric Terrain.
Emergency ExitThe Pokémon switches out when its HP becomes half or less.
FluffyHalves the damage taken from direct contact
moves, but doubles that of Fire-type moves.
Full Metal BodyThe Pokémon's stats cannot be lowered by other Pokémon's abilities or moves.
GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
Grassy SurgeTurns the ground into Grassy Terrain.
Innards OutDamages the attacker landing the finishing hit by the amount equal to the Pokémon's last HP.
Liquid VoiceAll sound-based moves become Water-type moves.
Long ReachThe Pokémon uses its moves without making contact with the target.
MercilessThe Pokémon's attacks become critical hits if the target is poisoned.
Misty SurgeTurns the ground into Misty Terrain.
NeuroforcePowers up super effective moves.
Power ConstructThe Pokémon changes forme when its HP becomes half or less.
Power of AlchemyThe Pokémon copies the Ability of a defeated ally.
Prism ArmorReduces the power of supereffective attacks taken.
Psychic SurgeTurns the ground into Psychic Terrain.
Queenly MajestyOpposing Pokémon cannot use priority moves.
ReceiverThe Pokémon copies the Ability of a defeated ally.
RKS SystemChanges the Pokémon’s type to match the memory disc it holds.
SchoolingThe Pokémon has a more powerful forme when it has most of its HP.
Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.
Shields DownWhen its HP becomes half or less, the Pokémon can get a status effect.
Slush RushBoosts the Pokémon's Speed stat in a hailstorm.
Soul-HeartBoosts the Pokémon's Sp. Atk stat every time a Pokémon faints.
StakeoutDoubles the damage dealt to the target's replacement if the target switches out.
StaminaBoosts the Pokémon's Defense stat when hit by an attack.
SteelworkerPowers up Steel-type moves.
Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.
Tangling HairContact with the Pokémon lowers the attacker's Speed stat.
TriageGives priority to healing moves.
Water BubbleLowers the power of Fire-type moves done to the
Pokémon and prevents the Pokémon from getting a burn.
Water CompactionBoosts the Pokémon's Defense stat when hit by Water-type moves.
Wimp OutThe Pokémon switches out when its HP becomes half or less.