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Pokémon Abilities

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Abilities were introduced in Generation III as an all new game mechanic. Each and every Pokémon has an ability, and can only have one at a time. Some abilities are exclusive to certain Pokémon and Evolution lines, while others are known by many Pokémon.


Generation III

76 were introduced

Ability In-game description
Air LockEliminates the effects of weather.
Arena TrapPrevents opposing Pokémon from fleeing or being switched out.
Battle ArmorProtects the Pokémon from critical hits.
BlazePowers up Fire-type moves when the Pokémon has low HP.
ChlorophyllBoosts the Pokémon's Speed stat in sunshine.
Clear BodyPrevents other Pokémon from lowering its stats.
Cloud NineEliminates the effects of weather.
Color ChangeThe Pokémon's type becomes the type of the move used on it.
Compound EyesBoosts the Pokémon's accuracy.
Cute CharmContact with the Pokémon may cause infatuation.
DampPrevents the use of self-destructing moves.
DrizzleThe Pokémon makes it rain when it enters a battle.
DroughtTurns the sunlight harsh when the Pokémon enters a battle.
Early BirdThe Pokémon awakens quickly from sleep.
Effect SporeContact may poison, paralyze or cause sleep.
Flame BodyContact with the Pokémon may burn the attacker.
Flash FirePowers up the Pokémon's Fire-type moves if it's hit by one.
ForecastTransforms in accordance with the weather.
GutsBoosts the Attack stat if the Pokémon has a status condition.
Huge PowerBoosts the Pokémon's Attack stat.
HustleBoosts the Attack stat, but lowers accuracy.
Hyper CutterPrevents other Pokémon from lowering its Attack stat.
IlluminateRaises the likelihood of meeting wild Pokémon.
ImmunityPrevents the Pokémon from getting poisoned.
Inner FocusProtects the Pokémon from flinching.
InsomniaPrevents the Pokémon from falling asleep.
IntimidateLowers the opposing Pokémon's Attack stat.
Keen EyePrevents other Pokémon from lowering accuracy.
LevitateGives full immunity to all Ground-type moves.
Lightning RodDraws in all Electric-type moves to boost Sp. Atk stat.
LimberProtects the Pokémon from paralysis.
Liquid OozeDamages attackers using any draining move.
Magma ArmorPrevents the Pokémon from becoming frozen.
Magnet PullPrevents Steel-type Pokémon from escaping.
Marvel ScaleBoosts the Defense stat if the Pokémon has a status condition.
MinusBoosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Natural CureAll status conditions heal when the Pokémon switches out.
ObliviousKeeps the Pokémon from being infatuated or falling for taunts.
OvergrowPowers up Grass-type moves when the Pokémon is in trouble.
Own TempoPrevents the Pokémon from becoming confused.
PickupThe Pokémon may pick up items.
PlusBoosts the Sp. Atk stat if another Pokémon has Plus or Minus.
Poison PointContact with the Pokémon may poison the attacker.
PressureThe Pokémon raises opposing Pokémon's PP usage.
Pure PowerBoosts the Pokémon's Attack stat.
Rain DishThe Pokémon gradually regains HP in rain.
Rock HeadProtects the Pokémon from recoil damage.
Rough SkinInflicts damage to the attacker on contact.
Run AwayEnables a sure getaway from wild Pokémon.
Sand StreamThe Pokémon summons a sandstorm in battle.
Sand VeilBoosts the Pokémon's evasion in a sandstorm.
Serene GraceBoosts the likelihood of additional effects occurring.
Shadow TagPrevents opposing Pokémon from escaping.
Shed SkinThe Pokémon may heal its own status conditions.
Shell ArmorProtects the Pokémon from critical hits.
Shield DustBlocks the additional effects of attacks taken.
SoundproofGives full immunity to all sound-based moves.
Speed BoostIts Speed stat is gradually boosted.
StaticContact with the Pokémon may cause paralysis.
StenchThe stench may cause the target to flinch.
Sticky HoldProtects the Pokémon from item theft.
SturdyIt cannot be knocked out with one hit.
Suction CupsNegates all moves and items that force switching out.
SwarmPowers up Bug-type moves when the Pokémon is in trouble.
Swift SwimBoosts the Pokémon's Speed stat in rain.
SynchronizePasses poison, paralyze, or burn to the Pokémon that inflicted it.
Thick FatBoosts resistance to Fire- and Ice-type moves.
TorrentPowers up Water-type moves when the Pokémon is in trouble.
TraceThe Pokémon copies an opposing Pokémon's Ability.
TruantThe Pokémon can't attack on consecutive turns.
Vital SpiritPrevents the Pokémon from falling asleep.
Volt AbsorbRestores HP if hit by an Electric-type move.
Water AbsorbRestores HP if hit by a Water-type move.
Water VeilPrevents the Pokémon from getting a burn.
White SmokePrevents other Pokémon from lowering its stats.
Wonder GuardOnly supereffective moves will hit.

Generation IV

47 were introduced

Ability In-game description
AdaptabilityPowers up moves of the same type as the Pokémon.
AftermathDamages the attacker landing the finishing hit.
Anger PointMaxes the Attack after the Pokémon takes a critical hit.
AnticipationSenses an opposing Pokémon's dangerous moves.
Bad DreamsReduces the HP of sleeping opposing Pokémon.
DownloadAdjusts power based on an opposing Pokémon's stats.
Dry SkinReduces HP if it's hot. Water restores HP.
FilterReduces damage from supereffective attacks.
Flower GiftPowers up party Pokémon when it is sunny.
ForewarnDetermines what moves an opposing Pokémon has.
FriskThe Pokémon can check an opposing Pokémon's held item.
GluttonyMakes the Pokémon use a held Berry earlier than usual.
HeatproofWeakens the power of Fire-type moves.
Honey GatherThe Pokémon may gather Honey from somewhere.
HydrationHeals status conditions if it's raining.
Ice BodyThe Pokémon gradually regains HP in a hailstorm.
Iron FistPowers up punching moves.
KlutzThe Pokémon can't use any held items.
Leaf GuardPrevents status conditions in sunny weather.
Magic GuardThe Pokémon only takes damage from attacks.
Mold BreakerMoves can be used on the target regardless of its Abilities.
Motor DriveBoosts the Speed stat when it's hit by an Electric-type move.
MultitypeChanges the Pokémon's type to match the Plate it holds.
No GuardEnsures attacks by or against the Pokémon land.
NormalizeAll the Pokémon's moves become Normal-type.
Poison HealRestores HP if the Pokémon is poisoned.
Quick FeetBoosts the Speed stat if the Pokémon has a status condition.
RecklessPowers up moves that have recoil damage.
RivalryDeals more damage to a Pokémon of the same gender.
ScrappyAllows Normal and Fighting-type moves to hit Ghost-type Pokémon.
SimpleThe Pokémon is prone to wild stat changes.
Skill LinkIncreases the number of times multi-stike moves hit.
Slow StartTemporarily halves the Pokémon's Attack and Speed stats.
SniperPowers up moves if they become critical hits.
Snow CloakBoosts evasion in a hailstorm.
Snow WarningThe Pokémon summons a hailstorm when it enters a battle.
Solar PowerBoosts the Sp. Atk stat in sunny weather, but HP decreases.
Solid RockReduces damage from supereffective attacks.
StallThe Pokémon moves after all other Pokémon do.
SteadfastBoosts the Speed stat each time the Pokémon flinches.
Storm DrainDraws in all Water-type moves to boost Sp. Atk stat.
Super LuckBoosts the critical-hit ratios of moves.
Tangled FeetRaises evasion if the Pokémon is confused.
TechnicianPowers up the Pokémon's weaker moves.
Tinted LensPowers up "not very effective" moves.
UnawareIgnores the opposing Pokémon's stat changes.
UnburdenBoosts the Speed stat if its held item is used or lost.

Generation V

41 were introduced

Ability In-game description
AnalyticBoosts move power when the Pokémon moves after the target.
Big PecksProtects the Pokémon from Defense-lowering attacks.
ContraryMakes stat changes have an opposite effect.
Cursed BodyMay disable a move used on the Pokémon.
DefeatistLowers stats when HP becomes half or less.
DefiantBoosts the Pokémon's Attack stat when its stats are lowered.
Flare BoostPowers up special attacks when the Pokémon is burned.
Friend GuardReduces damage done to allies.
HarvestMay create another Berry after one is used.
HealerSometimes heals an ally's status condition.
Heavy MetalDoubles the Pokémon's weight.
IllusionComes out disguised as the Pokémon in the party's last spot.
ImposterThe Pokémon transforms itself into the Pokémon it's facing.
InfiltratorPasses through the opposing Pokémon's barrier and strikes.
Iron BarbsInflicts damage to the attacker on contact.
JustifiedBoosts the Attack stat when it's hit by a Dark-type move.
Light MetalHalves the Pokémon's weight.
Magic BounceReflects status moves.
MoodyRaises one stat and lowers another.
MoxieBoosts the Attack stat after knocking out any Pokémon.
MultiscaleReduces damage the Pokémon takes when its HP is full.
MummyContact with the Pokémon spreads this Ability.
OvercoatProtects the Pokémon from things like sand, hail, and powder.
PickpocketSteals an item from an attacker that made direct contact.
Poison TouchMay poison a target when the Pokémon makes contact.
PranksterGives priority to a status move.
RattledSome move types scare it and boost its Speed stat.
RegeneratorRestores a little HP when withdrawn from battle.
Sand ForceBoosts certain move's power in a sandstorm.
Sand RushBoosts the Pokémon's Speed in a sandstorm.
Sap SipperBoosts the Attack when hit by a Grass-type move.
Sheer ForceRemoves added effects to increase move damage.
TelepathyAnticipates an ally's attack and dodges it.
TeravoltMoves can be used on the target regardless of its Abilities.
Toxic BoostPowers up physical attacks when the Pokémon is poisoned.
TurboblazeMoves can be used on the target regardless of its Abilities.
UnnerveUnnerves opposing Pokémon and makes them unable to eat Berries.
Victory StarBoosts the accuracy of its allies and itself.
Weak ArmorPhysical attacks lower its Defense stat and raise it Speed stat.
Wonder SkinMakes status moves more likely to miss.
Zen ModeChanges the Pokémon's shape when HP is half or less.

Generation VI

27 were introduced

Ability In-game description
AerilateNormal-type moves become Flying-type moves.
Aroma VeilProtects allies from attacks that limit their move choices.
Aura BreakThe effects of "Aura" Abilities are reversed.
BulletproofProtects the Pokémon from some ball and bomb moves.
Cheek PouchRestores HP as well when the Pokémon eats a Berry.
CompetitiveBoosts the Sp. Atk stat when a stat is lowered.
Dark AuraPowers up each Pokémon's Dark-type moves.
Delta StreamStarts Strong Winds.
Desolate LandStarts Extremely Harsh Sunlight.
Fairy AuraPowers up each Pokémon's Fairy-type moves.
Flower VeilPrevents lowering of ally Grass-type Pokémon's stats.
Fur CoatHalves damage from physical moves.
Gale WingsGives priority to Flying-type moves.
GooeyContact with the Pokémon lowers the attacker's Speed stat.
Grass PeltBoosts the Defense stat in Grassy Terrain.
MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.
Mega LauncherPowers up aura and pulse moves.
Parental BondParent and child attack together.
PixilateNormal-type moves become Fairy-type moves.
Primordial SeaStarts Heavy Rain.
ProteanChanges the Pokémon's type to the type of the move it's using.
RefrigerateNormal-type moves become Ice-type moves.
Stance ChangeThe Pokémon changes form depending on how it battles.
Strong JawThe Pokémon's strong jaw gives it tremendous biting power.
Sweet VeilPrevents itself and ally Pokémon from falling asleep.
SymbiosisThe Pokémon can pass an item to an ally.
Tough ClawsPowers up moves that make direct contact.

Generation VII

Ability In-game description
BatteryIncreases the power of ally Pokémon's Special move.
BerserkIncreases Special Attack when Hit Points reach 50%.
ComatoseThe Pokémon can only be affected by the Sleep status condition.
CorrosionAllows the Pokémon to inflict the Poison status on Steel or Poison-type Pokémon.
DancerIf another Pokémon in the field uses a dancing move, then the Pokémon will be able to use the same move immediately afterward.
DazzlingPrevents moves with an increased Speed Priority from hitting.
DisguiseAllows the Pokémon to escape damage from an enemy’s attack just one time, and then its appearance changes.
Electric SurgeActivates Electric Terrain when being sent out.
FluffyHalves the damage taken from attacks that make direct contact, but in return it also doubles the damage taken from Fire-type moves.
Full Metal BodyThe Pokémon’s stats will not be lowered by the effects of an opponent’s moves or Ability.
Innards OutInflicts damage on the opponent if the Pokémon faints.
Power ConstructChanges Zygarde's form to Complete Forme when Hit Points are less than 50%.
SchoolingAlters the Pokémon's form in battle. If health drops below a certain level, the form reverts.
Shadow ShieldThe Pokémon will take less damage from an attack that lands when the Pokémon has full HP.
Shields Down Protects from status conditions and has high Defense until it hits 50% where it causes the Pokémon to change form.
Soul-HeartRaises the Special Attack by one stage when a Pokémon on the field is knocked out.
StakeoutDeals twice the normal damage if the opponent just switched into battle.
StaminaIncreases the Pokémon's Defense goes up by 1 when it's hit by an attack.
Surge SurferDoubles Speed inside Electric Terrain.
TriageMakes restorative moves gain the highest priority in battle.
Water CompactionIncreases Defense by two stages when hit by a Water-type move.
Wimp OutWhen this Pokémon's HP drops below half in battle, it will run away or swap out for another Pokémon.

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